<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc">A class containing utility functions for textures.</p>

		<h2>Methods</h2>

		<h3>[method:Texture contain]( [param:Texture texture], [param:Number aspect] )</h3>
		<p>
			Scales the texture as large as possible within its surface without cropping or stretching the texture. The method preserves the original aspect ratio of the texture. Akin to CSS `object-fit: contain`.
		</p>

		<h3>[method:Texture cover]( [param:Texture texture], [param:Number aspect] )</h3>
		<p>
			Scales the texture to the smallest possible size to fill the surface, leaving no empty space. The method preserves the original aspect ratio of the texture. Akin to CSS `object-fit: cover`.
		</p>

		<h3>[method:Texture fill]( [param:Texture texture] )</h3>
		<p>
			Configures the texture to the default transformation. Akin to CSS `object-fit: fill`.
		</p>

		<h3>[method:Number getByteLength]( [param:Number width], [param:Number height], [param:Number format], [param:Number type] )</h3>
		<p>
			Given the width, height, format, and type of a texture. Determines how
			many bytes must be used to represent the texture.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>
